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(+1)

Interesting so far, and great looking characters. Am slightly concerned with them all being twinks (not exactly the bodytime frats conjures to mind, lol), but will keep an eye on the project.

Thanks for the feedback! I see your point about them feeling like the same type. Just a couple of things that might help ease your concerns:

The concept behind the frats is to represent different stereotypes of male groups. Once you get the chance to join a frat in the game, you'll see a variety, from nerdy guys to beefy jocks, based on your preferences. While the game includes traditional frats, it also explores a broader range of male stereotypes in a fraternity setting both visually and in their storylines.

The six characters revealed so far were consciously designed as first-years, visually distinct from older frat brothers and legacy members. I can see how that might not be to everyone’s liking, though. To address that, another aspect I’ve been working on is a 3D game version. This version will include a character creator, allowing you to design your own player model to your liking. I’ve been previewing it in this public Patreon post for my first project Arena of Thebes https://www.patreon.com/posts/tech-demo-arena-124938345

Given the great reception to FratUniversity I’m now tempted to try out a 3D version for it sooner than previously planned.

I hope this will cater to as many preferred visuals as possible and give players the freedom to shape their own playthroughs to their liking.

(+1)

Looks great nice work on the game, can we choose to top or bottom ? or isn’t does depend on what love interest we choose ?

Thanks! It's going to be mostly dependent on your chosen interest with some being more fixed into one position and others more flexible where you can choose both.

(+1)

ok thx u for replying and ur hard work on the game

(+2)

I'm loving this new project you work on, it's more to my taste than the other one (which is good, I won't lie). I hope to see more of this game soon since it has so much potential!

Thanks a lot. Doing my best to get a new update out as soon as possible.

(+2)

I personally like this new project (FratUniversity) better than your other projects. I hope you will continue to work on this project more.

(+1)

Thanks, it has been a result of comments on Arena of Thebes which has been my first ever project giving me lots of stuff to learn and improve on. So I'm glad its getting your positive feedback. Both projects should be able to benefit from the new mechanics and dev pipeline with crossover events tying them together. You can definitely expect more content directly and indirectly connected to FratUniversity. 

(+1)

Nicely made and rendered. But how are you going to keep it with so many variations? The amount of images will grow exponentially when you allow so much variativity.

Thanks for the feedback. This has been primarily been to test the limits on how much variety is possible. To that end I've developed several solutions to make it possible. Through scripts in blender to automatically switch out clothes and characters and stacking individual images in renpy with tight naming conventions the amount of images actually scales closer to linearly rather than exponential. That being said there were still edge cases where manual editing was needed, which is why I'd probably prefer the additional switch to a 3D engine for full variations on desktop and slightly less variation on renpy builds for mobile in future versions.